A Real-Time Mesh Animation Framework Using Kinect
نویسندگان
چکیده
This paper proposes a real-time mesh animation framework to animate any kind of virtual characters by using Kinect. A deformation module is first predefined by constructing propagation fields and accordingly the isolines in each field for a character. During animation, motions captured by Kinect are retargeted to movements of users’ specified handle constraints, which induce the deformation module to produce natural animation results. Our interactive framework is user-friendly and featured by real-time response for user motions and intuitive manipulations. The experimental animation results and the user study on typical characters demonstrate the effectiveness of our framework.
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